


| Experience: Animator/Sterescopic Compositor CafeFX, Santa Maria, CA 2010 ∙Animated and matchmoved characters as well as integrating layout and setting up stereoscopic 3D cameras in Maya and Nuke for Tim Burton's: Alice in Wonderland Character Animator Hydraulx, Santa Monica, CA 2009 ∙Animated characters, creatures, visual effects and cameras in Maya for feature films X-Men Origins :Wolverine, Fast & Furious 4 and 2012 Previs Artist Halon Entertainment, Santa Monica, CA 2008 ∙Animated characters, camera moves, designed layout, modeled and textured sets in Maya for Gulliver’s Travels Character Animator / Motion Builder Artist Technicolor Interactive, Burbank, CA 2008 ∙Created Character, facial and lip-synch animation in Maya, 3D Studio Max and XSI for AAA title video game Cinematics ∙Designed layout and edited motion capture data in MotionBuilder ∙Trained and supervised other animators Character Animator / Motion Builder Artist Midway Game Studios, Moorpark, CA 2008 ∙Animated a wide range of characters In MotionBuilder as well as creating facial animation and lipsync in 3D Studio Max for Cinematics and in-game interaction Character Animator / Character Rigger Tigar Hare Studios, Sherman Oaks, CA 2007 ∙Animated and Rigged wide range of character types as well as cleaning and implementing motion capture data in 3D Studio Max for Stargate Worlds MMORPG Character Animator / Character Rigger Two Headed Monster, Los Angeles, CA 2007 ∙Animated and Rigged several high poly characters in 3D Studio max for PS3 game Heavenly Sword advertisement Character Animator / Character TD / 3D Artist 11:11 MediaWorks, Van Nuys,CA 2005 - 2007 ∙Animated, Tracked, Rigged,and Composited a wide range of creatures, characters, props, particle effects, cameras and objects for feature films such as: I Know Who Killed Me, Van Wilder 2, Night Skies, Return to House on Haunted Hill, The Covenant: Brotherhood of Evil, Species IV, Stinger and many more feature films Animator Factor 5, San Rafael, CA 2007 ∙Animated creatures, characters, cameras, objects and designed Layout in Maya for the AAA PS3 title Lair ∙Trained and supervised other animators Animator / 3D Artist / Motion Graphics Artist Mantra Entertainment, Santa Monica, CA 2006 ∙Designed and Animated 3D elements in Maya for national advertising campaign ∙Motion Tracked and Composited the 3D animation and other 2D graphics with After Effects Animator / 3D Artist Fission Digital, Palo Alto, CA 2003-2005 ∙Modeled, Lit, Textured and Animated with Maya, then Edited with After Effects various realistic simulations such as DNA Fission and Ion Implantation EDUCATION: Cogswell Polytechnical College,Sunnyvale, CA 2002-2005 BFA Computer-Video Imaging (Character Animation) Central New Mexico Community College, Albuquerque, NM 1998-2001 AAS Computer Technology (Computer Animation) SKILLS: ∙Character Animation, Character Rigging, Creature Animation, Facial Animation, Lip-sync, Modeling, Previs, Layout, Hand Tracking, Photo Real Lighting and Rendering, Particle Simulation, Sculpture, Illustration, Graphic Design, Video Editing, Motion Graphics, Mel Scripting SOFTWARE: ∙Maya, Motion Builder, 3D Studio Max: Character Studio, Lightwave, Cinema 4D, Nuke, XSI, Perforce,Flash, Final Cut Pro, Commotion, Adobe Photoshop, Illustrator, Premiere and After-Effects REFERENCES: Available Upon Request |






