Experience:

Animator/Sterescopic Compositor
CafeFX, Santa Maria, CA 2010
Animated and matchmoved characters as well as integrating layout and setting up
stereoscopic 3D cameras in Maya and Nuke for Tim Burton's:
Alice in Wonderland

Character Animator
Hydraulx, Santa Monica, CA 2009
Animated characters, creatures, visual effects and cameras in Maya
for feature films
X-Men Origins :Wolverine, Fast & Furious 4 and 2012

Previs Artist
Halon Entertainment, Santa Monica, CA 2008
Animated characters, camera moves, designed layout,
modeled and textured sets in Maya for
Gulliver’s Travels

Character Animator / Motion Builder Artist
Technicolor Interactive, Burbank, CA 2008
Created Character, facial and lip-synch animation in Maya,
3D Studio Max and XSI for AAA title video game Cinematics
∙Designed layout and edited motion capture data in MotionBuilder
∙Trained and supervised other animators

Character Animator / Motion Builder Artist
Midway Game Studios, Moorpark, CA 2008
Animated a wide range of characters In MotionBuilder as well as creating facial
animation and lipsync in 3D Studio Max for Cinematics and in-game interaction

Character Animator / Character Rigger
Tigar Hare Studios, Sherman Oaks, CA 2007
∙Animated and Rigged wide range of character types as well as cleaning and
implementing motion capture data in 3D Studio Max for
Stargate Worlds MMORPG  

Character Animator / Character Rigger
Two Headed Monster, Los Angeles, CA 2007
∙Animated and Rigged several high poly characters in 3D Studio
max for PS3 game
Heavenly Sword advertisement

Character Animator / Character TD / 3D Artist
11:11 MediaWorks, Van Nuys,CA 2005 - 2007
∙Animated, Tracked, Rigged,and Composited a wide range of creatures, characters,
props, particle effects, cameras and objects for feature films such as:
I Know Who
Killed Me, Van Wilder 2, Night Skies, Return to House on Haunted Hill, The Covenant:
Brotherhood of Evil, Species IV, Stinger
and
many more feature films

Animator
Factor 5, San Rafael, CA 2007
∙Animated creatures, characters, cameras, objects and
designed Layout in Maya for the AAA PS3 title
Lair        
∙Trained and supervised other animators

Animator / 3D Artist / Motion Graphics Artist
Mantra Entertainment, Santa Monica, CA 2006
∙Designed and Animated 3D elements in Maya for national advertising campaign
∙Motion Tracked and Composited the 3D animation and other 2D graphics with After
Effects

Animator / 3D Artist
Fission Digital, Palo Alto, CA 2003-2005
∙Modeled, Lit, Textured and Animated with Maya, then Edited with After
Effects various realistic simulations such as DNA Fission and Ion Implantation

EDUCATION:
Cogswell Polytechnical College,Sunnyvale, CA 2002-2005
BFA Computer-Video Imaging (Character Animation)
Central New Mexico Community College, Albuquerque, NM 1998-2001
AAS Computer Technology (Computer Animation)

SKILLS:
∙Character Animation, Character Rigging, Creature Animation, Facial Animation, Lip-sync,
Modeling, Previs, Layout, Hand Tracking, Photo Real Lighting and Rendering, Particle
Simulation, Sculpture, Illustration, Graphic Design, Video Editing, Motion Graphics, Mel Scripting

SOFTWARE:
∙Maya, Motion Builder, 3D Studio Max: Character Studio, Lightwave, Cinema 4D, Nuke, XSI,
Perforce,Flash, Final Cut Pro, Commotion, Adobe Photoshop, Illustrator, Premiere and
After-Effects

REFERENCES:
Available Upon Request